A value of 50 should be enough, but it will delay the stop events, ie turning off a solenoid after the flipper key is lifted by 50mS.Designed for use where the odd situation of false un-triggering occurs.- New, add FX3_TRIGGER_RELEASE_DELAY= parameter with a default of zero and able to set the number of milliseconds after a trigger in FX3 stops before the triggered action is recognised as stopped.0 = do not try to focus the MAME process, 1 = do try to focus it - handy if you have a front end menu and sometimes manage to switch away from MAME (easily done with a light gun on a second screen).- New, add MAME_FOCUS= parameter with a default of 1.- Fix, requests causing MAME to crash when there is no valid game.MAME file.- Fix, deactivation error with MAME when there is no B2S installed.- New MAME file for duckhunt supporting score, shots fired, hits an hit ratio.- Add MAME capability to read shots, hits, determine if a game is active.Screen, location and size will be saved upon closing DOFLinx.Double click to make it dragable and resizable, double click again to revert. It can be dragged and resized to the required location.This screen will show MAME scores, shots, hits and hit ratio.- New, add SCORE_SCREEN= parameter with a default of 0.- Update to work with FX3 release of 10/12/21.- Fix FX3 LAUCHMODE going to off as sime FX3 internal triggers seem to have changed. - Fix FX3 file for SFF for Black Rose and Party Zone.- Fix LT and RT buttons on XBox controllers, they just weren't working before.- Update to work with FX3 release of 11/3/22.- New, add parameters PROCESSES_ADD= and PROCESSES_DEL= at Nailbusters request to more easily add and delete processes being monitored from menu before and after scripts.- New, add a version check and report for MAME from v0.239.- Fix flipper trigger for latest FX3 update.- Fix FX3 file for Monster Bash where a few items were not working properly.- New addition of LINK_BUT_P3 and LINK_BUT_P4.- Fix loading LINK_BUT_XX with 0000 and MONO.- Report on 'special' MAME game names of Unknown and _empty and don't try to process them as valid ROMs.Note you will need the DirectOutput.dll with PinOne added for a PinOne device to work - Add suport for PinOne output device.
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